While imagining how society on Earth can better benefit in accessibility, inclusivity, sustainability, and diversity, it would be unfavorable to continue with Bauhausian mass production styles especially with the new growing generation finding preference in bespoke, or haute couture, style design and fashion. To better meet the needs of the differences in each individual on the planet, 3D and AR capabilities can be used to try in space, customize, resize, and save resources while a consumer decides their best option. Most typically in the United States, both mass producing corporations and consumers alike buy too much, too little, or something they won’t always need due to the nature of the capitalistic economic market. By eliminating the need to completely stock a retail store for the sake of it feeling full and appealing more to a consumer just with higher accessibility functionality, fast fashion altogether can be eradicated.

There are multiple ways to introduce and centralize the consumer market around the HOW to get the bespoke items they already crave. Starting with in store codes that can be scanned with a camera device like a cell phone into the 3D and AR realm, objects can be saved and manipulated in real time or in a predetermined background image to allow consumers to better visualize an object in their space, on their person, or in a different color before it is physically created at all. Patchr.io has a capability which allows anyone to create a circuit board to their exact needs digitally, and have it sent to the creator in the mail after its production. Even Apple is starting to send custom technological pieces to better allow their consumers to use the products how they need. By producing the object only digitally at first, consumers get full control of the outcome they are anticipating, and there is never the issue on the retailer’s behalf of ‘we made too many.’

The final step of integrating this lifestyle into society is by creating a 3D printer style sewing machine, allowing custom fabrics, templates, patterns, stitches, styles, and sizes every single time. Online shopping already takes the cake for popularity in the younger generation, so if the shopping experience was three dimensional, allowing try on and customization digitally, followed with a custom piece of clothing printed and sewn in your very own home, the tech savvy would likely immediately take to it. This can be extended further by exploring the sustainability, or lack of, in quick one-time wear or use pieces like costumes, seasonal decorations, or special occasions.

For this project specifically, I worked on web integration of 3D pieces I have made in this course with Blender and TinkerCad into my portfolio, just to get my bearings for how it would work to set up a functioning 3D retail site.