public class Bang extends Controller<Bang>
The Bang controller triggers an event when pressed. A bang can only be assigned to a function in
your program but not to a field like other controllers. Bang extends superclass Controller, for a
full documentation see the Controller
reference.
/**
* ControlP5 Bang
* A bang triggers an event that can be received by a function named after the bang.
* By default a bang is triggered when pressed, this can be changed to 'release'
* using theBang.setTriggerEvent(Bang.RELEASE).
*
* find a list of public methods available for the Bang Controller
* at the bottom of this sketch.
*
* by Andreas Schlegel, 2012
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
int myColorBackground = color(0, 0, 0);
color[] col = new color[] {
color(100), color(150), color(200), color(250)
};
void setup() {
size(400, 600);
noStroke();
cp5 = new ControlP5(this);
for (int i=0;i
autoHeight, autoSpacing, autoWidth
acceptClassList, ACTION_BROADCAST, ACTION_CLICK, ACTION_DOUBLE_PRESS, ACTION_DRAG, ACTION_END_DRAG, ACTION_ENTER, ACTION_EXIT, ACTION_LEAVE, ACTION_MOVE, ACTION_PRESS, ACTION_PRESSED, ACTION_RELEASE, ACTION_RELEASE_OUTSIDE, ACTION_RELEASED, ACTION_RELEASEDOUTSIDE, ACTION_START_DRAG, ACTION_WHEEL, ACTIVE, ALL, ALT, AQUA, ARC, ARRAY, BACKSPACE, BASELINE, BITFONT, BLACK, BLUE, BOOLEAN, BOTTOM, BOTTOM_OUTSIDE, CAPTIONLABEL, CENTER, CHECKBOX, COMMANDKEY, CONTROL, controlEventClass, CUSTOM, DECREASE, DEFAULT, DELETE, delimiter, DONE, DOWN, DROPDOWN, ELLIPSE, ENTER, ESCAPE, EVENT, eventMethod, FADEIN, FADEOUT, FIELD, FLOAT, FUCHSIA, GRAY, GREEN, grixel, HALF_PI, HIDE, HIGHLIGHT, HORIZONTAL, IDLE, IMAGE, INACTIVE, INCREASE, INTEGER, INVALID, J2D, JSON, KEYCONTROL, LEFT, LEFT_OUTSIDE, LIME, LINE, LIST, LOAD, MAROON, MENU, METHOD, MOVE, MULTI, MULTIPLES, NAVY, OLIVE, ORANGE, OVER, P2D, P3D, pathdelimiter, PI, PRESS, PRESSED, PRINT, PURPLE, RED, RELEASE, RELEASED, RESET, RIGHT, RIGHT_OUTSIDE, SAVE, SERIALIZED, SHIFT, SILVER, SINGLE, SINGLE_COLUMN, SINGLE_ROW, SPRITE, standard56, standard58, STRING, SWITCH, SWITCH_BACK, SWITCH_FORE, synt24, TAB, TEAL, THEME_A, THEME_CP52014, THEME_CP5BLUE, THEME_GREY, THEME_RED, THEME_RETRO, TOP, TOP_OUTSIDE, TRANSITION_WAIT_FADEIN, TREE, TWO_PI, UP, VALUELABEL, VERBOSE, VERTICAL, WAIT, WHITE, YELLOW
Constructor and Description |
---|
Bang(ControlP5 theControlP5,
java.lang.String theName)
Convenience constructor to extend Bang.
|
Modifier and Type | Method and Description |
---|---|
java.lang.String |
getInfo() |
int |
getTriggerEvent() |
Bang |
setTriggerEvent(int theEventID)
By default a bang is triggered when the mouse is pressed.
|
Bang |
setValue(float theValue)
Sets the value of the bang controller.
|
java.lang.String |
toString() |
Bang |
update()
updates the value of the controller without having to set the value explicitly.
|
Bang |
updateDisplayMode(int theMode) |
Bang |
updateViewMode(int theMode) |
add, addCallback, addListener, addListenerFor, align, bringToFront, bringToFront, changeValue, continuousUpdateEvents, draw, getAbsolutePosition, getAddress, getArrayValue, getArrayValue, getBehavior, getCaptionLabel, getColor, getControllerPlugList, getControlWindow, getDecimalPrecision, getDefaultValue, getHeight, getId, getLabel, getMax, getMin, getName, getParent, getPickingColor, getPointer, getPosition, getProperty, getProperty, getStringValue, getTab, getValue, getValueLabel, getView, getWidth, getWindow, hide, init, isActive, isBroadcast, isInside, isLabelVisible, isListening, isLock, isMouseOver, isMousePressed, isMoveable, isUpdate, isUserInteraction, isVisible, keyEvent, linebreak, listen, listenerSize, lock, moveTo, moveTo, moveTo, moveTo, moveTo, moveTo, moveTo, moveTo, moveTo, onChange, onClick, onDoublePress, onDrag, onDraw, onEndDrag, onEnter, onLeave, onMove, onPress, onRelease, onReleaseOutside, onStartDrag, onWheel, plugTo, plugTo, plugTo, plugTo, registerProperty, registerProperty, registerTooltip, remove, remove, removeBehavior, removeCallback, removeCallback, removeListener, removeListenerFor, removeListenersFor, removeProperty, removeProperty, set, setAbsolutePosition, setAddress, setArrayValue, setArrayValue, setBehavior, setBroadcast, setCaptionLabel, setColor, setColorActive, setColorBackground, setColorCaptionLabel, setColorForeground, setColorLabel, setColorValue, setColorValueLabel, setDecimalPrecision, setDefaultValue, setGroup, setGroup, setHeight, setId, setImage, setImage, setImages, setImages, setImages, setLabel, setLabelVisible, setLock, setMax, setMin, setMouseOver, setMousePressed, setMoveable, setParent, setPosition, setPosition, setSize, setSize, setStringValue, setTab, setTab, setUpdate, setUserInteraction, setValueLabel, setValueSelf, setView, setView, setVisible, setWidth, show, unlock, unplugFrom, unplugFrom, unregisterTooltip, updateAbsolutePosition, updateEvents, updateInternalEvents, updateSize, x, y
public Bang(ControlP5 theControlP5, java.lang.String theName)
theControlP5
- theName
- /**
* ControlP5 extending Controllers
*
* the following example shows how to extend the Controller class to
* create customizable Controllers. You can either extend the Controller class itself,
* or any class that extends Controller itself like the Slider, Button, DropdownList, etc.
*
* How to:
*
* 1) do a super call to the convenience constructor requiring
* 2 parameter (ControlP5 instance, name)
*
* 2) the Controller class has a set of empty methods that allow you to capture
* inputs from the mouse including
* onEnter(), onLeave(), onPress(), onRelease(), onClick(), onScroll(int), onDrag()
* These you can override and include functionality as needed.
*
* 3) use method getPointer() to return the local (relative)
* xy-coordinates of the controller
*
* 4) after instantiation custom controllers are treated the same
* as default controlP5 controllers.
*
* by Andreas Schlegel, 2012
* www.sojamo.de/libraries/controlp5
*
*/
import controlP5.*;
ControlP5 cp5;
PApplet p;
void setup() {
size(400, 400);
cp5 = new ControlP5(this);
// create 2 groups to show nesting of custom controllers and
//
Group g1 = cp5.addGroup("a").setPosition(0,100).setWidth(180);
Group g2 = cp5.addGroup("b").setPosition(0,10).setWidth(180);
g2.moveTo(g1);
// create 2 custom Controllers from class MyButton
// MyButton extends Controller and inherits all methods accordingly.
new MyButton(cp5, "b1").setPosition(0, 0).setSize(180, 200).moveTo(g2);
new MyButton(cp5, "b2").setPosition(205, 15).setSize(180, 200);
}
void draw() {
background(0);
}
// b1 will be called from Controller b1
public void b1(float theValue) {
println("yay button "+theValue);
}
public void controlEvent(ControlEvent theEvent) {
println("controlEvent : "+theEvent);
}
// Create a custom Controller, please not that
// MyButton extends Controller,
// is an indicator for the super class about the type of
// custom controller to be created.
class MyButton extends Controller {
int current = 0xffff0000;
float a = 128;
float na;
int y;
// use the convenience constructor of super class Controller
// MyButton will automatically registered and move to the
// default controlP5 tab.
MyButton(ControlP5 cp5, String theName) {
super(cp5, theName);
// replace the default view with a custom view.
setView(new ControllerView() {
public void display(PGraphics p, Object b) {
// draw button background
na += (a-na) * 0.1;
p.fill(current,na);
p.rect(0, 0, getWidth(), getHeight());
// draw horizontal line which can be moved on the x-axis
// using the scroll wheel.
p.fill(0,255,0);
p.rect(0,y,width,10);
// draw the custom label
p.fill(128);
translate(0,getHeight()+14);
p.text(getName(),0,0);
p.text(getName(),0,0);
}
}
);
}
// override various input methods for mouse input control
void onEnter() {
cursor(HAND);
println("enter");
a = 255;
}
void onScroll(int n) {
println("scrolling");
y -= n;
y = constrain(y,0,getHeight()-10);
}
void onPress() {
println("press");
current = 0xffffff00;
}
void onClick() {
Pointer p1 = getPointer();
println("clicked at "+p1.x()+", "+p1.y());
current = 0xffffff00;
setValue(y);
}
void onRelease() {
println("release");
current = 0xffffffff;
}
void onMove() {
println("moving "+this+" "+_myControlWindow.getMouseOverList());
}
void onDrag() {
current = 0xff0000ff;
Pointer p1 = getPointer();
float dif = dist(p1.px(),p1.py(),p1.x(),p1.y());
println("dragging at "+p1.x()+", "+p1.y()+" "+dif);
}
void onReleaseOutside() {
onLeave();
}
void onLeave() {
println("leave");
cursor(ARROW);
a = 128;
}
}
public java.lang.String getInfo()
getInfo
in class Controller<Bang>
public int getTriggerEvent()
public Bang setTriggerEvent(int theEventID)
theEventID
- public Bang setValue(float theValue)
setValue
in interface ControllerInterface<Bang>
setValue
in class Controller<Bang>
theValue
- floatpublic java.lang.String toString()
toString
in class Controller<Bang>
public Bang update()
Controller
update
in interface ControllerInterface<Bang>
update
in class Controller<Bang>
Controller.setUpdate(boolean)
,
Controller.isUpdate()
public Bang updateDisplayMode(int theMode)
public Bang updateViewMode(int theMode)
processing library controlP5 by Andreas Schlegel. (c) 2006-2015